The training & Simulation special issue

Video game developer Slitherine is well known in the gaming community for its expansive stable of commercial strategy and wargame titles, but the professional edition of its Command operation-level military simulation game is winning a growing audience of military and defence industry customers. We spoke to the game's developers about its capabilities and the level of detail it offers in simulating military operation planning.


We also find out how rapidly emerging virtual and augmented reality technology is shaping the future of synthetic training environments, take a look at the first US Army breach exercise using remotely controlled robots, and learn how sniffer dog training is becoming more advanced and effective with the help of new technology. 


Plus, we speak to the founders of TechVets about their partnership with the UK MOD to retrain veterans as cyber security specialists to help improve employment rates for service leavers while plugging a growing skills gap in the cyber domain.

Go to article: Home | Slitherine’s Command: transforming simulationGo to article: In this issueGo to article: HescoGo to article: ContentsGo to article: BellridgeGo to article: Slitherine’s Command: the wargame transforming operational simulationGo to article: ArpaGo to article: Synthetic environments: the next generation of military trainingGo to article: Agog Vivid LimitedGo to article: Robotic warfare: training exercise breaches the future of conflict Go to article: Optical Scientific Incorporated | Company InsightGo to article: Sniff test: how training and technology are improving canine detectionGo to article: AfterGlowGo to article: TechVets: retraining UK military veterans as cyber warriors Go to article: TecimerGo to article: Industry eventsGo to article: Panasonic TOUGHBOOKGo to article: Next issue previewGo to article: The GDT team - contact us